// +build !noasm !appengine // Code generated by asm2asm, DO NOT EDIT. package base64x import ( `github.com/bytedance/sonic/loader` ) const ( _entry__b64decode = 1328 _entry__b64encode = 256 ) const ( _stack__b64decode = 152 _stack__b64encode = 40 ) const ( _size__b64decode = 17616 _size__b64encode = 864 ) var ( _pcsp__b64decode = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {12, 40}, {13, 48}, {17560, 152}, {17564, 48}, {17565, 40}, {17567, 32}, {17569, 24}, {17571, 16}, {17573, 8}, {17577, 0}, {17608, 152}, } _pcsp__b64encode = [][2]uint32{ {1, 0}, {4, 8}, {6, 16}, {8, 24}, {10, 32}, {852, 40}, {853, 32}, {855, 24}, {857, 16}, {859, 8}, {864, 0}, } ) var funcs = []loader.CFunc{ {"__native_entry__", 0, 67, 0, nil}, {"_b64decode", _entry__b64decode, _size__b64decode, _stack__b64decode, _pcsp__b64decode}, {"_b64encode", _entry__b64encode, _size__b64encode, _stack__b64encode, _pcsp__b64encode}, }