291 lines
6.5 KiB
Go
291 lines
6.5 KiB
Go
package lo
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import (
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"sync"
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"time"
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)
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type debounce struct {
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after time.Duration
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mu *sync.Mutex
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timer *time.Timer
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done bool
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callbacks []func()
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}
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func (d *debounce) reset() {
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d.mu.Lock()
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defer d.mu.Unlock()
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if d.done {
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return
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}
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if d.timer != nil {
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d.timer.Stop()
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}
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d.timer = time.AfterFunc(d.after, func() {
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for _, f := range d.callbacks {
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f()
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}
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})
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}
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func (d *debounce) cancel() {
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d.mu.Lock()
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defer d.mu.Unlock()
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if d.timer != nil {
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d.timer.Stop()
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d.timer = nil
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}
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d.done = true
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}
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// NewDebounce creates a debounced instance that delays invoking functions given until after wait milliseconds have elapsed.
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// Play: https://go.dev/play/p/mz32VMK2nqe
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func NewDebounce(duration time.Duration, f ...func()) (func(), func()) {
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d := &debounce{
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after: duration,
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mu: new(sync.Mutex),
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timer: nil,
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done: false,
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callbacks: f,
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}
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return func() {
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d.reset()
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}, d.cancel
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}
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type debounceByItem struct {
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mu *sync.Mutex
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timer *time.Timer
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count int
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}
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type debounceBy[T comparable] struct {
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after time.Duration
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mu *sync.Mutex
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items map[T]*debounceByItem
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callbacks []func(key T, count int)
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}
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func (d *debounceBy[T]) reset(key T) {
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d.mu.Lock()
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if _, ok := d.items[key]; !ok {
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d.items[key] = &debounceByItem{
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mu: new(sync.Mutex),
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timer: nil,
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}
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}
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item := d.items[key]
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d.mu.Unlock()
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item.mu.Lock()
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defer item.mu.Unlock()
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item.count++
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if item.timer != nil {
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item.timer.Stop()
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}
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item.timer = time.AfterFunc(d.after, func() {
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item.mu.Lock()
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count := item.count
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item.count = 0
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item.mu.Unlock()
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for _, f := range d.callbacks {
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f(key, count)
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}
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})
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}
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func (d *debounceBy[T]) cancel(key T) {
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d.mu.Lock()
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defer d.mu.Unlock()
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if item, ok := d.items[key]; ok {
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item.mu.Lock()
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if item.timer != nil {
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item.timer.Stop()
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item.timer = nil
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}
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item.mu.Unlock()
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delete(d.items, key)
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}
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}
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// NewDebounceBy creates a debounced instance for each distinct key, that delays invoking functions given until after wait milliseconds have elapsed.
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// Play: https://go.dev/play/p/d3Vpt6pxhY8
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func NewDebounceBy[T comparable](duration time.Duration, f ...func(key T, count int)) (func(key T), func(key T)) {
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d := &debounceBy[T]{
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after: duration,
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mu: new(sync.Mutex),
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items: map[T]*debounceByItem{},
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callbacks: f,
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}
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return func(key T) {
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d.reset(key)
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}, d.cancel
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}
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// Attempt invokes a function N times until it returns valid output. Returning either the caught error or nil. When first argument is less than `1`, the function runs until a successful response is returned.
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// Play: https://go.dev/play/p/3ggJZ2ZKcMj
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func Attempt(maxIteration int, f func(index int) error) (int, error) {
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var err error
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for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
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// for retries >= 0 {
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err = f(i)
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if err == nil {
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return i + 1, nil
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}
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}
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return maxIteration, err
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}
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// AttemptWithDelay invokes a function N times until it returns valid output,
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// with a pause between each call. Returning either the caught error or nil.
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// When first argument is less than `1`, the function runs until a successful
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// response is returned.
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// Play: https://go.dev/play/p/tVs6CygC7m1
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func AttemptWithDelay(maxIteration int, delay time.Duration, f func(index int, duration time.Duration) error) (int, time.Duration, error) {
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var err error
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start := time.Now()
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for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
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err = f(i, time.Since(start))
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if err == nil {
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return i + 1, time.Since(start), nil
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}
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if maxIteration <= 0 || i+1 < maxIteration {
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time.Sleep(delay)
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}
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}
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return maxIteration, time.Since(start), err
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}
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// AttemptWhile invokes a function N times until it returns valid output.
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// Returning either the caught error or nil, and along with a bool value to identify
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// whether it needs invoke function continuously. It will terminate the invoke
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// immediately if second bool value is returned with falsy value. When first
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// argument is less than `1`, the function runs until a successful response is
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// returned.
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func AttemptWhile(maxIteration int, f func(int) (error, bool)) (int, error) {
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var err error
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var shouldContinueInvoke bool
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for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
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// for retries >= 0 {
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err, shouldContinueInvoke = f(i)
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if !shouldContinueInvoke { // if shouldContinueInvoke is false, then return immediately
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return i + 1, err
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}
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if err == nil {
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return i + 1, nil
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}
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}
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return maxIteration, err
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}
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// AttemptWhileWithDelay invokes a function N times until it returns valid output,
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// with a pause between each call. Returning either the caught error or nil, and along
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// with a bool value to identify whether it needs to invoke function continuously.
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// It will terminate the invoke immediately if second bool value is returned with falsy
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// value. When first argument is less than `1`, the function runs until a successful
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// response is returned.
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func AttemptWhileWithDelay(maxIteration int, delay time.Duration, f func(int, time.Duration) (error, bool)) (int, time.Duration, error) {
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var err error
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var shouldContinueInvoke bool
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start := time.Now()
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for i := 0; maxIteration <= 0 || i < maxIteration; i++ {
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err, shouldContinueInvoke = f(i, time.Since(start))
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if !shouldContinueInvoke { // if shouldContinueInvoke is false, then return immediately
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return i + 1, time.Since(start), err
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}
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if err == nil {
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return i + 1, time.Since(start), nil
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}
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if maxIteration <= 0 || i+1 < maxIteration {
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time.Sleep(delay)
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}
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}
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return maxIteration, time.Since(start), err
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}
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type transactionStep[T any] struct {
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exec func(T) (T, error)
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onRollback func(T) T
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}
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// NewTransaction instanciate a new transaction.
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func NewTransaction[T any]() *Transaction[T] {
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return &Transaction[T]{
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steps: []transactionStep[T]{},
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}
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}
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// Transaction implements a Saga pattern
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type Transaction[T any] struct {
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steps []transactionStep[T]
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}
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// Then adds a step to the chain of callbacks. It returns the same Transaction.
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func (t *Transaction[T]) Then(exec func(T) (T, error), onRollback func(T) T) *Transaction[T] {
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t.steps = append(t.steps, transactionStep[T]{
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exec: exec,
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onRollback: onRollback,
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})
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return t
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}
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// Process runs the Transaction steps and rollbacks in case of errors.
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func (t *Transaction[T]) Process(state T) (T, error) {
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var i int
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var err error
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for i < len(t.steps) {
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state, err = t.steps[i].exec(state)
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if err != nil {
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break
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}
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i++
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}
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if err == nil {
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return state, nil
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}
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for i > 0 {
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i--
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state = t.steps[i].onRollback(state)
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}
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return state, err
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}
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// throttle ?
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